![]() Hacking Level 3 – Not necessary but really helps inside to turn turrets and robots against each other.Make sure you got spare circuitry – have at least 30.Fully repaired weapons/armor – there will be a workbench near the end before the final objective to repair your stuff as well. ![]() For additional safety you can bring a friend who have done Officer on Deck quest.īefore you go however, make sure you got the following. This step is completely soloable and is not really difficult but players may struggle if their build isn’t up to par or they are low level. This is the final step to launch your nuke. If the Scorched/Ghoul officer is already dead, you can still loot their corpse. This transponder will emit a slow beeping sound. Once you arrive on the marked area on the map, you will need to find a Scorched/Ghoul officer carrying a transponder. In the screenshot for example, Alpha has already finished decrypting. This changes every week with more of the keywords decrypted at end of the week (sunday). You will need to do this mission 8 times to acquire the 8 code pieces.Īs for picking which slio, look at the command section of the bunker and see which slio has most of the keyword decrypted. Go to the terminal and select the mission for a specific missile silo you want to launch the nuke from. ![]() You will need to do this every week as the silo codes expire by the end of the week (Mondays at 7pm ET / Tuesday 12am UTC). The keycard is used up every launch and on every incorrect launch code entry so you may want to do this a couple times to have spare keycards just incase. The cargobot moves around in the air so you will need a ranged weapon and plenty of ammo to take it down. You now need to look on the map and locate this cargobot that is flying around and shoot it down. Select the mission Nuclear Keycard Escort from the terminal. The Surveillance System Terminal in the Enclave base Command wing is where you launch all the missions to acquire the Nuclear Keycards and silo codes. Missile Silo codes are not used up per launch but expire on a weekly basis (expire on Monday every week). Huah! What are they good for? Not really griefing, given the number of hoops you need to jump through and how easy it is to rebuild if you do get nuked.Nuclear Keycards are used up on every successful launch and everytime you enter a wrong launch code. But it was inevitable given the encryption technique that's a Riverdale-level puzzler with a solution that's easily automated. That's one mystery and puzzle gone from the game, I suppose. There's still a lot of legwork, but it's easier this way. It can even decrypt a partial keyword, using science, which would take so much more time and guesswork to do yourself. ![]() Rather than go through faffy decryption processes and permutations yourself, you can just tell that website the codes you know and part of the keyword and vip vam voom it'll do the work for you. That's where tools like NukaCrypt (as pointed out by Kotaku) come in. They're encrypted using a keyword cipher, with each week's keyword revealed letter-by-letter in the Enclave Bunker. Each of the three silos has eight code fragments you can find by killing certain high-level ghouls, plus you'll need to nab a launch keycard from certain cargo bots, and then you need to decipher the code. Launching a nuke in Fallout 76 requires a fair few steps. Which could be good or bad depending on how you feel about end-game challenges? Nukes are mostly useful in the online survival sandbox for irradiating areas so real big nasty monsters spawn for your raiding pleasure, and this helps people get to that faster. Players will still need to gather partial codes by defeating high-level enemies, collect keycards, then fight to the silo control room, but the description tools save a lot of time guessing at ciphers. Further trivialising the use of nuclear weapons in Fallout 76, canny players have made tools to bruce force decrypting its nuke launch codes.
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